302 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /*! 
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|  * jquery.event.drop - v 2.2
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|  * Copyright (c) 2010 Three Dub Media - http://threedubmedia.com
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|  * Open Source MIT License - http://threedubmedia.com/code/license
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|  */
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| // Created: 2008-06-04 
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| // Updated: 2012-05-21
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| // REQUIRES: jquery 1.7.x, event.drag 2.2
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| 
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| ;(function($){ // secure $ jQuery alias
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| 
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| // Events: drop, dropstart, dropend
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| 
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| // add the jquery instance method
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| $.fn.drop = function( str, arg, opts ){
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| 	// figure out the event type
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| 	var type = typeof str == "string" ? str : "",
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| 	// figure out the event handler...
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| 	fn = $.isFunction( str ) ? str : $.isFunction( arg ) ? arg : null;
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| 	// fix the event type
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| 	if ( type.indexOf("drop") !== 0 ) 
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| 		type = "drop"+ type;
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| 	// were options passed
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| 	opts = ( str == fn ? arg : opts ) || {};
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| 	// trigger or bind event handler
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| 	return fn ? this.bind( type, opts, fn ) : this.trigger( type );
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| };
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| 
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| // DROP MANAGEMENT UTILITY
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| // returns filtered drop target elements, caches their positions
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| $.drop = function( opts ){ 
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| 	opts = opts || {};
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| 	// safely set new options...
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| 	drop.multi = opts.multi === true ? Infinity : 
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| 		opts.multi === false ? 1 : !isNaN( opts.multi ) ? opts.multi : drop.multi;
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| 	drop.delay = opts.delay || drop.delay;
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| 	drop.tolerance = $.isFunction( opts.tolerance ) ? opts.tolerance : 
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| 		opts.tolerance === null ? null : drop.tolerance;
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| 	drop.mode = opts.mode || drop.mode || 'intersect';
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| };
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| 
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| // local refs (increase compression)
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| var $event = $.event, 
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| $special = $event.special,
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| // configure the drop special event
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| drop = $.event.special.drop = {
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| 
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| 	// these are the default settings
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| 	multi: 1, // allow multiple drop winners per dragged element
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| 	delay: 20, // async timeout delay
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| 	mode: 'overlap', // drop tolerance mode
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| 		
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| 	// internal cache
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| 	targets: [], 
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| 	
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| 	// the key name for stored drop data
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| 	datakey: "dropdata",
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| 		
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| 	// prevent bubbling for better performance
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| 	noBubble: true,
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| 	
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| 	// count bound related events
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| 	add: function( obj ){ 
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| 		// read the interaction data
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| 		var data = $.data( this, drop.datakey );
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| 		// count another realted event
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| 		data.related += 1;
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| 	},
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| 	
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| 	// forget unbound related events
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| 	remove: function(){
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| 		$.data( this, drop.datakey ).related -= 1;
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| 	},
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| 	
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| 	// configure the interactions
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| 	setup: function(){
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| 		// check for related events
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| 		if ( $.data( this, drop.datakey ) ) 
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| 			return;
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| 		// initialize the drop element data
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| 		var data = { 
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| 			related: 0,
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| 			active: [],
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| 			anyactive: 0,
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| 			winner: 0,
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| 			location: {}
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| 		};
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| 		// store the drop data on the element
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| 		$.data( this, drop.datakey, data );
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| 		// store the drop target in internal cache
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| 		drop.targets.push( this );
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| 	},
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| 	
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| 	// destroy the configure interaction	
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| 	teardown: function(){ 
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| 		var data = $.data( this, drop.datakey ) || {};
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| 		// check for related events
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| 		if ( data.related ) 
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| 			return;
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| 		// remove the stored data
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| 		$.removeData( this, drop.datakey );
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| 		// reference the targeted element
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| 		var element = this;
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| 		// remove from the internal cache
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| 		drop.targets = $.grep( drop.targets, function( target ){ 
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| 			return ( target !== element ); 
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| 		});
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| 	},
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| 	
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| 	// shared event handler
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| 	handler: function( event, dd ){ 
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| 		// local vars
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| 		var results, $targets;
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| 		// make sure the right data is available
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| 		if ( !dd ) 
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| 			return;
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| 		// handle various events
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| 		switch ( event.type ){
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| 			// draginit, from $.event.special.drag
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| 			case 'mousedown': // DROPINIT >>
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| 			case 'touchstart': // DROPINIT >>
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| 				// collect and assign the drop targets
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| 				$targets =  $( drop.targets );
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| 				if ( typeof dd.drop == "string" )
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| 					$targets = $targets.filter( dd.drop );
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| 				// reset drop data winner properties
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| 				$targets.each(function(){
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| 					var data = $.data( this, drop.datakey );
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| 					data.active = [];
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| 					data.anyactive = 0;
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| 					data.winner = 0;
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| 				});
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| 				// set available target elements
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| 				dd.droppable = $targets;
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| 				// activate drop targets for the initial element being dragged
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| 				$special.drag.hijack( event, "dropinit", dd ); 
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| 				break;
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| 			// drag, from $.event.special.drag
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| 			case 'mousemove': // TOLERATE >>
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| 			case 'touchmove': // TOLERATE >>
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| 				drop.event = event; // store the mousemove event
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| 				if ( !drop.timer )
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| 					// monitor drop targets
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| 					drop.tolerate( dd ); 
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| 				break;
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| 			// dragend, from $.event.special.drag
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| 			case 'mouseup': // DROP >> DROPEND >>
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| 			case 'touchend': // DROP >> DROPEND >>
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| 				drop.timer = clearTimeout( drop.timer ); // delete timer	
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| 				if ( dd.propagates ){
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| 					$special.drag.hijack( event, "drop", dd ); 
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| 					$special.drag.hijack( event, "dropend", dd ); 
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| 				}
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| 				break;
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| 				
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| 		}
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| 	},
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| 		
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| 	// returns the location positions of an element
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| 	locate: function( elem, index ){ 
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| 		var data = $.data( elem, drop.datakey ),
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| 		$elem = $( elem ), 
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| 		posi = $elem.offset() || {}, 
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| 		height = $elem.outerHeight(), 
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| 		width = $elem.outerWidth(),
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| 		location = { 
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| 			elem: elem, 
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| 			width: width, 
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| 			height: height,
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| 			top: posi.top, 
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| 			left: posi.left, 
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| 			right: posi.left + width, 
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| 			bottom: posi.top + height
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| 		};
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| 		// drag elements might not have dropdata
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| 		if ( data ){
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| 			data.location = location;
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| 			data.index = index;
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| 			data.elem = elem;
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| 		}
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| 		return location;
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| 	},
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| 	
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| 	// test the location positions of an element against another OR an X,Y coord
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| 	contains: function( target, test ){ // target { location } contains test [x,y] or { location }
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| 		return ( ( test[0] || test.left ) >= target.left && ( test[0] || test.right ) <= target.right
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| 			&& ( test[1] || test.top ) >= target.top && ( test[1] || test.bottom ) <= target.bottom ); 
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| 	},
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| 	
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| 	// stored tolerance modes
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| 	modes: { // fn scope: "$.event.special.drop" object 
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| 		// target with mouse wins, else target with most overlap wins
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| 		'intersect': function( event, proxy, target ){
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| 			return this.contains( target, [ event.pageX, event.pageY ] ) ? // check cursor
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| 				1e9 : this.modes.overlap.apply( this, arguments ); // check overlap
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| 		},
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| 		// target with most overlap wins	
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| 		'overlap': function( event, proxy, target ){
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| 			// calculate the area of overlap...
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| 			return Math.max( 0, Math.min( target.bottom, proxy.bottom ) - Math.max( target.top, proxy.top ) )
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| 				* Math.max( 0, Math.min( target.right, proxy.right ) - Math.max( target.left, proxy.left ) );
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| 		},
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| 		// proxy is completely contained within target bounds	
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| 		'fit': function( event, proxy, target ){
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| 			return this.contains( target, proxy ) ? 1 : 0;
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| 		},
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| 		// center of the proxy is contained within target bounds	
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| 		'middle': function( event, proxy, target ){
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| 			return this.contains( target, [ proxy.left + proxy.width * .5, proxy.top + proxy.height * .5 ] ) ? 1 : 0;
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| 		}
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| 	},	
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| 	
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| 	// sort drop target cache by by winner (dsc), then index (asc)
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| 	sort: function( a, b ){
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| 		return ( b.winner - a.winner ) || ( a.index - b.index );
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| 	},
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| 		
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| 	// async, recursive tolerance execution
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| 	tolerate: function( dd ){		
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| 		// declare local refs
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| 		var i, drp, drg, data, arr, len, elem,
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| 		// interaction iteration variables
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| 		x = 0, ia, end = dd.interactions.length,
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| 		// determine the mouse coords
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| 		xy = [ drop.event.pageX, drop.event.pageY ],
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| 		// custom or stored tolerance fn
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| 		tolerance = drop.tolerance || drop.modes[ drop.mode ];
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| 		// go through each passed interaction...
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| 		do if ( ia = dd.interactions[x] ){
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| 			// check valid interaction
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| 			if ( !ia )
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| 				return; 
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| 			// initialize or clear the drop data
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| 			ia.drop = [];
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| 			// holds the drop elements
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| 			arr = []; 
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| 			len = ia.droppable.length;
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| 			// determine the proxy location, if needed
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| 			if ( tolerance )
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| 				drg = drop.locate( ia.proxy ); 
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| 			// reset the loop
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| 			i = 0;
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| 			// loop each stored drop target
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| 			do if ( elem = ia.droppable[i] ){ 
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| 				data = $.data( elem, drop.datakey );
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| 				drp = data.location;
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| 				if ( !drp ) continue;
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| 				// find a winner: tolerance function is defined, call it
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| 				data.winner = tolerance ? tolerance.call( drop, drop.event, drg, drp ) 
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| 					// mouse position is always the fallback
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| 					: drop.contains( drp, xy ) ? 1 : 0; 
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| 				arr.push( data );	
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| 			} while ( ++i < len ); // loop 
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| 			// sort the drop targets
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| 			arr.sort( drop.sort );			
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| 			// reset the loop
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| 			i = 0;
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| 			// loop through all of the targets again
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| 			do if ( data = arr[ i ] ){
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| 				// winners...
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| 				if ( data.winner && ia.drop.length < drop.multi ){
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| 					// new winner... dropstart
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| 					if ( !data.active[x] && !data.anyactive ){
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| 						// check to make sure that this is not prevented
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| 						if ( $special.drag.hijack( drop.event, "dropstart", dd, x, data.elem )[0] !== false ){ 	
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| 							data.active[x] = 1;
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| 							data.anyactive += 1;
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| 						}
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| 						// if false, it is not a winner
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| 						else
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| 							data.winner = 0;
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| 					}
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| 					// if it is still a winner
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| 					if ( data.winner )
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| 						ia.drop.push( data.elem );
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| 				}
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| 				// losers... 
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| 				else if ( data.active[x] && data.anyactive == 1 ){
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| 					// former winner... dropend
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| 					$special.drag.hijack( drop.event, "dropend", dd, x, data.elem ); 
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| 					data.active[x] = 0;
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| 					data.anyactive -= 1;
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| 				}
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| 			} while ( ++i < len ); // loop 		
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| 		} while ( ++x < end ) // loop
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| 		// check if the mouse is still moving or is idle
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| 		if ( drop.last && xy[0] == drop.last.pageX && xy[1] == drop.last.pageY ) 
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| 			delete drop.timer; // idle, don't recurse
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| 		else  // recurse
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| 			drop.timer = setTimeout(function(){ 
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| 				drop.tolerate( dd ); 
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| 			}, drop.delay );
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| 		// remember event, to compare idleness
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| 		drop.last = drop.event; 
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| 	}
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| 	
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| };
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| 
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| // share the same special event configuration with related events...
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| $special.dropinit = $special.dropstart = $special.dropend = drop;
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| 
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| })(jQuery); // confine scope	
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