first commit
This commit is contained in:
340
libraries/vendor/joomla/data/LICENSE
vendored
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340
libraries/vendor/joomla/data/LICENSE
vendored
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@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
311
libraries/vendor/joomla/data/src/DataObject.php
vendored
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311
libraries/vendor/joomla/data/src/DataObject.php
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|
||||
<?php
|
||||
|
||||
/**
|
||||
* Part of the Joomla Framework Data Package
|
||||
*
|
||||
* @copyright Copyright (C) 2005 - 2021 Open Source Matters, Inc. All rights reserved.
|
||||
* @license GNU General Public License version 2 or later; see LICENSE
|
||||
*/
|
||||
|
||||
namespace Joomla\Data;
|
||||
|
||||
use Joomla\Registry\Registry;
|
||||
|
||||
/**
|
||||
* DataObject is a class that is used to store data but allowing you to access the data by mimicking the way PHP handles class properties.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
class DataObject implements DumpableInterface, \IteratorAggregate, \JsonSerializable, \Countable
|
||||
{
|
||||
/**
|
||||
* The data object properties.
|
||||
*
|
||||
* @var array
|
||||
* @since 1.0
|
||||
*/
|
||||
private $properties = [];
|
||||
|
||||
/**
|
||||
* The class constructor.
|
||||
*
|
||||
* @param mixed $properties Either an associative array or another object by which to set the initial properties of the new object.
|
||||
*
|
||||
* @since 1.0
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function __construct($properties = [])
|
||||
{
|
||||
// Check the properties input.
|
||||
if (!empty($properties)) {
|
||||
// Bind the properties.
|
||||
$this->bind($properties);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic get method is used to get a data property.
|
||||
*
|
||||
* This method is a public proxy for the protected getProperty method.
|
||||
*
|
||||
* Note: Magic __get does not allow recursive calls. This can be tricky because the error generated by recursing into
|
||||
* __get is "Undefined property: {CLASS}::{PROPERTY}" which is misleading. This is relevant for this class because
|
||||
* requesting a non-visible property can trigger a call to a sub-function. If that references the property directly in
|
||||
* the object, it will cause a recursion into __get.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
*
|
||||
* @return mixed The value of the data property, or null if the data property does not exist.
|
||||
*
|
||||
* @see DataObject::getProperty()
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __get($property)
|
||||
{
|
||||
return $this->getProperty($property);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic isset method is used to check the state of an object property.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
*
|
||||
* @return boolean
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __isset($property)
|
||||
{
|
||||
return isset($this->properties[$property]);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic set method is used to set a data property.
|
||||
*
|
||||
* This is a public proxy for the protected setProperty method.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
* @param mixed $value The value to give the data property.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @see DataObject::setProperty()
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __set($property, $value)
|
||||
{
|
||||
$this->setProperty($property, $value);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic unset method is used to unset a data property.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __unset($property)
|
||||
{
|
||||
unset($this->properties[$property]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Binds an array or object to this object.
|
||||
*
|
||||
* @param mixed $properties An associative array of properties or an object.
|
||||
* @param boolean $updateNulls True to bind null values, false to ignore null values.
|
||||
*
|
||||
* @return $this
|
||||
*
|
||||
* @since 1.0
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function bind($properties, $updateNulls = true)
|
||||
{
|
||||
// Check the properties data type.
|
||||
if (!\is_array($properties) && !\is_object($properties)) {
|
||||
throw new \InvalidArgumentException(
|
||||
sprintf('The $properties argument must be an array or object, a %s was given.', \gettype($properties))
|
||||
);
|
||||
}
|
||||
|
||||
// Check if the object is traversable.
|
||||
if ($properties instanceof \Traversable) {
|
||||
// Convert iterator to array.
|
||||
$properties = iterator_to_array($properties);
|
||||
} elseif (\is_object($properties)) {
|
||||
// Convert properties to an array.
|
||||
$properties = (array) $properties;
|
||||
}
|
||||
|
||||
// Bind the properties.
|
||||
foreach ($properties as $property => $value) {
|
||||
// Check if the value is null and should be bound.
|
||||
if ($value === null && !$updateNulls) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set the property.
|
||||
$this->setProperty($property, $value);
|
||||
}
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Dumps the data properties into an object, recursively if appropriate.
|
||||
*
|
||||
* @param integer $depth The maximum depth of recursion (default = 3).
|
||||
* For example, a depth of 0 will return a stdClass with all the properties in native
|
||||
* form. A depth of 1 will recurse into the first level of properties only.
|
||||
* @param ?\SplObjectStorage $dumped An array of already serialized objects that is used to avoid infinite loops.
|
||||
*
|
||||
* @return \stdClass
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function dump($depth = 3, \SplObjectStorage $dumped = null)
|
||||
{
|
||||
// Check if we should initialise the recursion tracker.
|
||||
if ($dumped === null) {
|
||||
$dumped = new \SplObjectStorage();
|
||||
}
|
||||
|
||||
// Add this object to the dumped stack.
|
||||
$dumped->attach($this);
|
||||
|
||||
// Setup a container.
|
||||
$dump = new \stdClass();
|
||||
|
||||
// Dump all object properties.
|
||||
foreach (array_keys($this->properties) as $property) {
|
||||
// Get the property.
|
||||
$dump->$property = $this->dumpProperty($property, $depth, $dumped);
|
||||
}
|
||||
|
||||
return $dump;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this object represented as an ArrayIterator.
|
||||
*
|
||||
* This allows the data properties to be access via a foreach statement.
|
||||
*
|
||||
* @return \ArrayIterator
|
||||
*
|
||||
* @see IteratorAggregate::getIterator()
|
||||
* @since 1.0
|
||||
*/
|
||||
public function getIterator()
|
||||
{
|
||||
return new \ArrayIterator($this->dump(0));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the data properties in a form that can be serialised to JSON format.
|
||||
*
|
||||
* @return mixed
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function jsonSerialize()
|
||||
{
|
||||
return $this->dump();
|
||||
}
|
||||
|
||||
/**
|
||||
* Dumps a data property.
|
||||
*
|
||||
* If recursion is set, this method will dump any object implementing DumpableInterface (like DataObject and DataSet); it will
|
||||
* convert a DateTimeInterface object to a string; and it will convert a Joomla\Registry\Registry to an object.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
* @param integer $depth The current depth of recursion (a value of 0 will ignore recursion).
|
||||
* @param \SplObjectStorage $dumped An array of already serialized objects that is used to avoid infinite loops.
|
||||
*
|
||||
* @return mixed The value of the dumped property.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
protected function dumpProperty($property, $depth, \SplObjectStorage $dumped)
|
||||
{
|
||||
$value = $this->getProperty($property);
|
||||
|
||||
if ($depth > 0) {
|
||||
// Check if the object is also a dumpable object.
|
||||
if ($value instanceof DumpableInterface) {
|
||||
// Do not dump the property if it has already been dumped.
|
||||
if (!$dumped->contains($value)) {
|
||||
$value = $value->dump($depth - 1, $dumped);
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the object is a date.
|
||||
if ($value instanceof \DateTimeInterface) {
|
||||
$value = $value->format('Y-m-d H:i:s');
|
||||
} elseif ($value instanceof Registry) {
|
||||
$value = $value->toObject();
|
||||
}
|
||||
}
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets a data property.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
*
|
||||
* @return mixed The value of the data property.
|
||||
*
|
||||
* @see DataObject::__get()
|
||||
* @since 1.0
|
||||
*/
|
||||
protected function getProperty($property)
|
||||
{
|
||||
return $this->properties[$property] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a data property.
|
||||
*
|
||||
* If the name of the property starts with a null byte, this method will return null.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
* @param mixed $value The value to give the data property.
|
||||
*
|
||||
* @return mixed The value of the data property.
|
||||
*
|
||||
* @see DataObject::__set()
|
||||
* @since 1.0
|
||||
*/
|
||||
protected function setProperty($property, $value)
|
||||
{
|
||||
/*
|
||||
* Check if the property starts with a null byte. If so, discard it because a later attempt to try to access it
|
||||
* can cause a fatal error. See http://www.php.net/manual/en/language.types.array.php#language.types.array.casting
|
||||
*/
|
||||
if (strpos($property, "\0") === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the value.
|
||||
$this->properties[$property] = $value;
|
||||
|
||||
return $value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Count the number of data properties.
|
||||
*
|
||||
* @return integer The number of data properties.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function count()
|
||||
{
|
||||
return \count($this->properties);
|
||||
}
|
||||
}
|
||||
573
libraries/vendor/joomla/data/src/DataSet.php
vendored
Normal file
573
libraries/vendor/joomla/data/src/DataSet.php
vendored
Normal file
@ -0,0 +1,573 @@
|
||||
<?php
|
||||
|
||||
/**
|
||||
* Part of the Joomla Framework Data Package
|
||||
*
|
||||
* @copyright Copyright (C) 2005 - 2021 Open Source Matters, Inc. All rights reserved.
|
||||
* @license GNU General Public License version 2 or later; see LICENSE
|
||||
*/
|
||||
|
||||
namespace Joomla\Data;
|
||||
|
||||
/**
|
||||
* DataSet is a collection class that allows the developer to operate on a set of DataObjects as if they were in a typical PHP array.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
class DataSet implements DumpableInterface, \ArrayAccess, \Countable, \Iterator
|
||||
{
|
||||
/**
|
||||
* The current position of the iterator.
|
||||
*
|
||||
* @var integer
|
||||
* @since 1.0
|
||||
*/
|
||||
private $current = false;
|
||||
|
||||
/**
|
||||
* The iterator objects.
|
||||
*
|
||||
* @var DataObject[]
|
||||
* @since 1.0
|
||||
*/
|
||||
private $objects = [];
|
||||
|
||||
/**
|
||||
* The class constructor.
|
||||
*
|
||||
* @param DataObject[] $objects An array of DataObject objects to bind to the data set.
|
||||
*
|
||||
* @since 1.0
|
||||
* @throws \InvalidArgumentException if an object is not a DataObject.
|
||||
*/
|
||||
public function __construct(array $objects = [])
|
||||
{
|
||||
// Set the objects.
|
||||
$this->initialise($objects);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic call method is used to call object methods using the iterator.
|
||||
*
|
||||
* Example: $array = $objectList->foo('bar');
|
||||
*
|
||||
* The object list will iterate over its objects and see if each object has a callable 'foo' method.
|
||||
* If so, it will pass the argument list and assemble any return values. If an object does not have
|
||||
* a callable method no return value is recorded.
|
||||
* The keys of the objects and the result array are maintained.
|
||||
*
|
||||
* @param string $method The name of the method called.
|
||||
* @param array $arguments The arguments of the method called.
|
||||
*
|
||||
* @return array An array of values returned by the methods called on the objects in the data set.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __call($method, $arguments = [])
|
||||
{
|
||||
$return = [];
|
||||
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $key => $object) {
|
||||
// Create the object callback.
|
||||
$callback = [$object, $method];
|
||||
|
||||
// Check if the callback is callable.
|
||||
if (\is_callable($callback)) {
|
||||
// Call the method for the object.
|
||||
$return[$key] = \call_user_func_array($callback, $arguments);
|
||||
}
|
||||
}
|
||||
|
||||
return $return;
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic get method is used to get a list of properties from the objects in the data set.
|
||||
*
|
||||
* Example: $array = $dataSet->foo;
|
||||
*
|
||||
* This will return a column of the values of the 'foo' property in all the objects
|
||||
* (or values determined by custom property setters in the individual DataObject's).
|
||||
* The result array will contain an entry for each object in the list (compared to __call which may not).
|
||||
* The keys of the objects and the result array are maintained.
|
||||
*
|
||||
* @param string $property The name of the data property.
|
||||
*
|
||||
* @return array An associative array of the values.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __get($property)
|
||||
{
|
||||
$return = [];
|
||||
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $key => $object) {
|
||||
// Get the property.
|
||||
$return[$key] = $object->$property;
|
||||
}
|
||||
|
||||
return $return;
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic isset method is used to check the state of an object property using the iterator.
|
||||
*
|
||||
* Example: $array = isset($objectList->foo);
|
||||
*
|
||||
* @param string $property The name of the property.
|
||||
*
|
||||
* @return boolean True if the property is set in any of the objects in the data set.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __isset($property)
|
||||
{
|
||||
$return = [];
|
||||
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $object) {
|
||||
// Check the property.
|
||||
$return[] = isset($object->$property);
|
||||
}
|
||||
|
||||
return \in_array(true, $return, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic set method is used to set an object property using the iterator.
|
||||
*
|
||||
* Example: $objectList->foo = 'bar';
|
||||
*
|
||||
* This will set the 'foo' property to 'bar' in all of the objects
|
||||
* (or a value determined by custom property setters in the DataObject).
|
||||
*
|
||||
* @param string $property The name of the property.
|
||||
* @param mixed $value The value to give the data property.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __set($property, $value)
|
||||
{
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $object) {
|
||||
// Set the property.
|
||||
$object->$property = $value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The magic unset method is used to unset an object property using the iterator.
|
||||
*
|
||||
* Example: unset($objectList->foo);
|
||||
*
|
||||
* This will unset all of the 'foo' properties in the list of DataObject's.
|
||||
*
|
||||
* @param string $property The name of the property.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function __unset($property)
|
||||
{
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $object) {
|
||||
unset($object->$property);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an array of keys, existing in objects
|
||||
*
|
||||
* @param string $type Selection type 'all' or 'common'
|
||||
*
|
||||
* @return array Array of keys
|
||||
*
|
||||
* @since 1.2.0
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function getObjectsKeys($type = 'all')
|
||||
{
|
||||
$keys = null;
|
||||
|
||||
if ($type == 'all') {
|
||||
$function = 'array_merge';
|
||||
} elseif ($type == 'common') {
|
||||
$function = 'array_intersect_key';
|
||||
} else {
|
||||
throw new \InvalidArgumentException("Unknown selection type: $type");
|
||||
}
|
||||
|
||||
foreach ($this->objects as $object) {
|
||||
$objectVars = json_decode(json_encode($object), true);
|
||||
|
||||
$keys = ($keys === null) ? $objectVars : $function($keys, $objectVars);
|
||||
}
|
||||
|
||||
return array_keys($keys);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all objects as an array
|
||||
*
|
||||
* @param boolean $associative Option to set return mode: associative or numeric array.
|
||||
* @param string ...$keys Unlimited optional property names to extract from objects.
|
||||
*
|
||||
* @return array Returns an array according to defined options.
|
||||
*
|
||||
* @since 1.2.0
|
||||
*/
|
||||
public function toArray($associative = true, ...$keys)
|
||||
{
|
||||
if (empty($keys)) {
|
||||
$keys = $this->getObjectsKeys();
|
||||
}
|
||||
|
||||
$return = [];
|
||||
|
||||
$i = 0;
|
||||
|
||||
foreach ($this->objects as $key => $object) {
|
||||
$arrayItem = [];
|
||||
|
||||
$key = ($associative) ? $key : $i++;
|
||||
|
||||
$j = 0;
|
||||
|
||||
foreach ($keys as $property) {
|
||||
$propertyKey = ($associative) ? $property : $j++;
|
||||
$arrayItem[$propertyKey] = $object->$property ?? null;
|
||||
}
|
||||
|
||||
$return[$key] = $arrayItem;
|
||||
}
|
||||
|
||||
return $return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the number of data objects in the set.
|
||||
*
|
||||
* @return integer The number of objects.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function count()
|
||||
{
|
||||
return \count($this->objects);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the objects in the data set.
|
||||
*
|
||||
* @return DataSet Returns itself to allow chaining.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function clear()
|
||||
{
|
||||
$this->objects = [];
|
||||
$this->rewind();
|
||||
|
||||
return $this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current data object in the set.
|
||||
*
|
||||
* @return DataObject|false The current object, or false if the array is empty or the pointer is beyond the end of the elements.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function current()
|
||||
{
|
||||
return is_scalar($this->current) ? $this->objects[$this->current] : false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Dumps the data object in the set, recursively if appropriate.
|
||||
*
|
||||
* @param integer $depth The maximum depth of recursion (default = 3).
|
||||
* For example, a depth of 0 will return a stdClass with all the properties in native
|
||||
* form. A depth of 1 will recurse into the first level of properties only.
|
||||
* @param ?\SplObjectStorage $dumped An array of already serialized objects that is used to avoid infinite loops.
|
||||
*
|
||||
* @return array An associative array of the data objects in the set, dumped as a simple PHP stdClass object.
|
||||
*
|
||||
* @see DataObject::dump()
|
||||
* @since 1.0
|
||||
*/
|
||||
public function dump($depth = 3, \SplObjectStorage $dumped = null)
|
||||
{
|
||||
// Check if we should initialise the recursion tracker.
|
||||
if ($dumped === null) {
|
||||
$dumped = new \SplObjectStorage();
|
||||
}
|
||||
|
||||
// Add this object to the dumped stack.
|
||||
$dumped->attach($this);
|
||||
|
||||
$objects = [];
|
||||
|
||||
// Make sure that we have not reached our maximum depth.
|
||||
if ($depth > 0) {
|
||||
// Handle JSON serialization recursively.
|
||||
foreach ($this->objects as $key => $object) {
|
||||
$objects[$key] = $object->dump($depth, $dumped);
|
||||
}
|
||||
}
|
||||
|
||||
return $objects;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the data set in a form that can be serialised to JSON format.
|
||||
*
|
||||
* Note that this method will not return an associative array, otherwise it would be encoded into an object.
|
||||
* JSON decoders do not consistently maintain the order of associative keys, whereas they do maintain the order of arrays.
|
||||
*
|
||||
* @return array
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function jsonSerialize()
|
||||
{
|
||||
$return = [];
|
||||
|
||||
// Iterate through the objects.
|
||||
foreach ($this->objects as $object) {
|
||||
// Call the method for the object.
|
||||
$return[] = $object;
|
||||
}
|
||||
|
||||
return $return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the key of the current object in the iterator.
|
||||
*
|
||||
* @return integer|false The object key on success; false on failure.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function key()
|
||||
{
|
||||
return $this->current;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the array of keys for all the objects in the iterator (emulates array_keys).
|
||||
*
|
||||
* @return array The array of keys
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function keys()
|
||||
{
|
||||
return array_keys($this->objects);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a function to every object in the set (emulates array_walk).
|
||||
*
|
||||
* @param callable $funcname Callback function.
|
||||
*
|
||||
* @return boolean
|
||||
*
|
||||
* @since 1.2.0
|
||||
* @throws \InvalidArgumentException
|
||||
*/
|
||||
public function walk(callable $funcname)
|
||||
{
|
||||
foreach ($this->objects as $key => $object) {
|
||||
$funcname($object, $key);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advances the iterator to the next object in the iterator.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function next()
|
||||
{
|
||||
// Get the object offsets.
|
||||
$keys = $this->keys();
|
||||
|
||||
// Check if _current has been set to false but offsetUnset.
|
||||
if ($this->current === false && isset($keys[0])) {
|
||||
// This is a special case where offsetUnset was used in a foreach loop and the first element was unset.
|
||||
$this->current = $keys[0];
|
||||
} else {
|
||||
// Get the current key.
|
||||
$position = array_search($this->current, $keys);
|
||||
|
||||
// Check if there is an object after the current object.
|
||||
if ($position !== false && isset($keys[$position + 1])) {
|
||||
// Get the next id.
|
||||
$this->current = $keys[$position + 1];
|
||||
} else {
|
||||
// That was the last object or the internal properties have become corrupted.
|
||||
$this->current = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether an offset exists in the iterator.
|
||||
*
|
||||
* @param mixed $offset The object offset.
|
||||
*
|
||||
* @return boolean
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function offsetExists($offset)
|
||||
{
|
||||
return isset($this->objects[$offset]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an offset in the iterator.
|
||||
*
|
||||
* @param mixed $offset The object offset.
|
||||
*
|
||||
* @return DataObject|null
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function offsetGet($offset)
|
||||
{
|
||||
return $this->objects[$offset] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets an offset in the iterator.
|
||||
*
|
||||
* @param mixed $offset The object offset.
|
||||
* @param DataObject $object The object object.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
* @throws \InvalidArgumentException if an object is not an instance of DataObject.
|
||||
*/
|
||||
public function offsetSet($offset, $object)
|
||||
{
|
||||
if (!($object instanceof DataObject)) {
|
||||
throw new \InvalidArgumentException(
|
||||
sprintf(
|
||||
'The $object argument must be an instance of "%s", a %s was given.',
|
||||
DataObject::class,
|
||||
\gettype($object) === 'object' ? \get_class($object) : \gettype($object)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// Set the offset.
|
||||
if ($offset === null) {
|
||||
$this->objects[] = $object;
|
||||
} else {
|
||||
$this->objects[$offset] = $object;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unsets an offset in the iterator.
|
||||
*
|
||||
* @param mixed $offset The object offset.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function offsetUnset($offset)
|
||||
{
|
||||
if (!isset($this[$offset])) {
|
||||
// Do nothing if the offset does not exist.
|
||||
return;
|
||||
}
|
||||
|
||||
// Check for special handling of unsetting the current position.
|
||||
if ($offset == $this->current) {
|
||||
// Get the current position.
|
||||
$keys = $this->keys();
|
||||
$position = array_search($this->current, $keys);
|
||||
|
||||
// Check if there is an object before the current object.
|
||||
if ($position > 0) {
|
||||
// Move the current position back one.
|
||||
$this->current = $keys[$position - 1];
|
||||
} else {
|
||||
// We are at the start of the keys AND let's assume we are in a foreach loop and `next` is going to be called.
|
||||
$this->current = false;
|
||||
}
|
||||
}
|
||||
|
||||
unset($this->objects[$offset]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rewinds the iterator to the first object.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function rewind()
|
||||
{
|
||||
// Set the current position to the first object.
|
||||
if (empty($this->objects)) {
|
||||
$this->current = false;
|
||||
} else {
|
||||
$keys = $this->keys();
|
||||
$this->current = array_shift($keys);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates the iterator.
|
||||
*
|
||||
* @return boolean
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function valid()
|
||||
{
|
||||
// Check the current position.
|
||||
if (!is_scalar($this->current) || !isset($this->objects[$this->current])) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialises the list with an array of objects.
|
||||
*
|
||||
* @param array $input An array of objects.
|
||||
*
|
||||
* @return void
|
||||
*
|
||||
* @since 1.0
|
||||
* @throws \InvalidArgumentException if an object is not a DataObject.
|
||||
*/
|
||||
private function initialise(array $input = [])
|
||||
{
|
||||
foreach ($input as $key => $object) {
|
||||
if ($object !== null) {
|
||||
$this[$key] = $object;
|
||||
}
|
||||
}
|
||||
|
||||
$this->rewind();
|
||||
}
|
||||
}
|
||||
32
libraries/vendor/joomla/data/src/DumpableInterface.php
vendored
Normal file
32
libraries/vendor/joomla/data/src/DumpableInterface.php
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
<?php
|
||||
|
||||
/**
|
||||
* Part of the Joomla Framework Data Package
|
||||
*
|
||||
* @copyright Copyright (C) 2005 - 2021 Open Source Matters, Inc. All rights reserved.
|
||||
* @license GNU General Public License version 2 or later; see LICENSE
|
||||
*/
|
||||
|
||||
namespace Joomla\Data;
|
||||
|
||||
/**
|
||||
* An interface to define if an object is dumpable.
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
interface DumpableInterface
|
||||
{
|
||||
/**
|
||||
* Dumps the data properties into an object, recursively if appropriate.
|
||||
*
|
||||
* @param integer $depth The maximum depth of recursion.
|
||||
* For example, a depth of 0 will return a stdClass with all the properties in native
|
||||
* form. A depth of 1 will recurse into the first level of properties only.
|
||||
* @param ?\SplObjectStorage $dumped An array of already serialized objects that is used to avoid infinite loops.
|
||||
*
|
||||
* @return \stdClass
|
||||
*
|
||||
* @since 1.0
|
||||
*/
|
||||
public function dump($depth = 3, \SplObjectStorage $dumped = null);
|
||||
}
|
||||
Reference in New Issue
Block a user